My first ever game!

Collect all bugs before they escape from this little software company.

Deal with crashing servers, incoming requests, meetings, and all the other little events that make our life at work so awesome.

Instructions:

Collect bugs to gain points. If five bugs escape, the game is over.

Reset the server, if it blinks red. If it alarms for too long, you will loose points.

Answer the phone. You will get a request for each call. When you have five requests, go to the meeting. You will get points for a random number of those requests. But: If you don't answer the phone, you will lose points!


The game is still under development! More sounds and levels will be available soon.

Any ideas welcome!

Credits: 

LimeZu  (graphics)

GrafxKid (graphics)

Steek Stook (music)

Download

Download
officerun-win.zip 55 MB

Development log

Comments

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"My first ever game!" - ??

Well done! I came here to see the assets and downloaded your game. Surely you have some experience? Im currently learning Godot, so far so good. 

Narrow spaces are a pain, how are you doing movement/collision? Other then that game seems sound. 

Also, runs flawlessly with wine(Linux user)

If you get bored, have a look at my first public game and let me know what you think:

https://randomragtags.itch.io/circumbreak


Thanks ;-)

Hey, thanks for your comment. I am a Webdeveloper and python programmer, so yes, I do have some experience. But not in game development. 

You are right, the narrow doors are a pain. I should change that. Actually, the game describes a work day at my office ;)
What do you mean how I do movement and collision? I use a Characterbody2D and KeyInput for movement, and the collisions are done in the tileset. In my tilemap I have different layers for floor, walls and items. 
Good to know it works on wine. I tried to get it run natively on Linux, but that didn't work. I wanted the game to run on my raspi with retropie, but I didn't succeed and gave up :(
Your game looks super fun! A lot of physics. I haven't used physics a lot, I'm really bad with maths lol.

For movement Godot can use move_and_slide or move_and_collide to make some really smooth movement/collisions. Really simplifies movement compared to Unity ;-)