Hey thank you for your interest. I set up a git repo.
I did not include the assets (images/sounds) though as the license does not allow redistribution. But you can find most of the files for free on the links in the credits. LimeZu's tilesets do cost some Euros but are absolutely worth it!
I hope you can use the project without the assets.
Hey, thanks for your comment. I am a Webdeveloper and python programmer, so yes, I do have some experience. But not in game development.
You are right, the narrow doors are a pain. I should change that. Actually, the game describes a work day at my office ;) What do you mean how I do movement and collision? I use a Characterbody2D and KeyInput for movement, and the collisions are done in the tileset. In my tilemap I have different layers for floor, walls and items. Good to know it works on wine. I tried to get it run natively on Linux, but that didn't work. I wanted the game to run on my raspi with retropie, but I didn't succeed and gave up :( Your game looks super fun! A lot of physics. I haven't used physics a lot, I'm really bad with maths lol.
For movement Godot can use move_and_slide or move_and_collide to make some really smooth movement/collisions. Really simplifies movement compared to Unity ;-)
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Hey thank you for your interest. I set up a git repo.
I did not include the assets (images/sounds) though as the license does not allow redistribution. But you can find most of the files for free on the links in the credits. LimeZu's tilesets do cost some Euros but are absolutely worth it!
I hope you can use the project without the assets.
https://github.com/mrswilson/officerun
I'll try and find a solution. Please give me a little time.
"My first ever game!" - ??
Well done! I came here to see the assets and downloaded your game. Surely you have some experience? Im currently learning Godot, so far so good.
Narrow spaces are a pain, how are you doing movement/collision? Other then that game seems sound.
Also, runs flawlessly with wine(Linux user)
If you get bored, have a look at my first public game and let me know what you think:
https://randomragtags.itch.io/circumbreak
Thanks ;-)
Hey, thanks for your comment. I am a Webdeveloper and python programmer, so yes, I do have some experience. But not in game development.
You are right, the narrow doors are a pain. I should change that. Actually, the game describes a work day at my office ;)
What do you mean how I do movement and collision? I use a Characterbody2D and KeyInput for movement, and the collisions are done in the tileset. In my tilemap I have different layers for floor, walls and items.
Good to know it works on wine. I tried to get it run natively on Linux, but that didn't work. I wanted the game to run on my raspi with retropie, but I didn't succeed and gave up :(
Your game looks super fun! A lot of physics. I haven't used physics a lot, I'm really bad with maths lol.
For movement Godot can use move_and_slide or move_and_collide to make some really smooth movement/collisions. Really simplifies movement compared to Unity ;-)